R093 · 27 Intellectual Property Rights

How laws protect creators’ work and how media producers stay legal when using other people’s content.

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Icons of film, music, code and art protected by a padlock and copyright symbol

Intellectual Property Rights (IPR) protect creative work such as images, music, video, software and writing. Media producers must respect these rights and use content legally, or they risk fines, takedown notices and damage to their reputation.

What Are Intellectual Property Rights?

Intellectual property (IP) is any original creative work that someone has produced. Intellectual Property Rights (IPR) are the legal rights that give creators control over how their work is used.

Why IPR Matters in Media

Intellectual Property Rights at a Glance

This infographic summarises key IPR types and how media producers use other people’s work legally.

Types of Intellectual Property

Legal rights that protect creative and original work.

  • Copyright: protects original music, video, images, writing and software.
  • Trademarks: protect brand names, logos and slogans.
  • Patents: protect new inventions and technical processes.
  • Design rights: protect the look and shape of products.
  • Moral rights: right to be named as the creator and object to harmful changes.
  • Exam link: identify which IPR applies in a scenario and what it protects.
Copyright · Trademarks · Patents

Using Content Legally

How producers avoid infringement and respect IPR in projects.

  • Licensing: getting permission to use copyrighted work under agreed conditions.
  • Creative Commons: licences that allow reuse with rules (e.g. attribution, non-commercial).
  • Royalty-free vs rights-managed: different ways to pay for stock assets.
  • Infringement: using content without permission or outside the licence terms.
  • Consequences: takedown notices, fines, legal action and reputational damage.
  • Exam tip: when planning a product, state how you will source or create assets legally.
Licences · Permissions · Consequences

Copyright and Infringement

Copyright automatically applies when someone creates an original work. The creator (or their employer/client) usually owns the copyright and decides how the work may be used.

Copyright Covers

Copyright Infringement

Consequences of Infringement

Licences and Creative Commons

A licence is a formal agreement that says how someone else’s work can be used. Some licences must be paid for; others are free but still have rules.

Types of Licence

Creative Commons (CC)

Creative Commons provides standard licences creators can apply to their work so others know how they can use it. Examples include:

Good Practice in Projects

Protecting Your Own Creative Work

As a media producer, your own work is also intellectual property. You should understand how to protect it and how it might be shared.

Ways to Protect Your Own IP

IPR in Client Projects

iMedia Matters Podcast

Flashcards & Mind Maps

Use the NotebookLM for this topic to revise key terms like copyright, trademarks and Creative Commons, and practise applying them to exam-style scenarios.

📘 Open NotebookLM for Intellectual Property Rights

Games to Practise Intellectual Property Rights

These games help you recognise IPR issues, choose legal options and build strong exam answers about using other people’s work in media projects.

Mega game · Intellectual property

IPR Gauntlet

Work through tricky scenarios involving images, music, fonts and footage. Decide which uses are legal, which licences are needed and how to fix problems.

Mega game Copyright Licensing
Mega game · Health & safety

Health & Safety Gauntlet

Explore production scenarios where both legal safety rules and respect for individuals are vital, linking IPR to wider responsibilities.

Scenarios Risk Protection
Pre-production

Document Doctor

Choose when to use asset logs and licence records, and identify where IPR details should be documented in a project.

MCQs Planning docs IPR
9-mark trainer

9-Mark Ninja

Build high-band 9-mark answers about IPR. Practise explaining legal risks and justifying how to use third-party content safely and legally.

9 markers Structure Exam technique

Exam Practice – Intellectual Property Rights

Q1. State one type of work that is protected by copyright. (1 mark)

Technique: Give a simple, clear example such as “music track”, “photograph” or “video clip”.

Q2. Explain one reason why a media producer should use royalty-free music in a school promotional video. (2 marks)

Technique: Make one point about how the licence helps avoid legal issues or extra costs, then explain the impact on the project.

Example structure: “Royalty-free music allows… This helps because…”

Q3. Describe three pieces of information that should be recorded in an asset log to show that images are being used legally. (3 marks)

Technique: Focus on IPR details such as source, licence type and owner/creator.

Q4. Explain two problems that could occur if a company uses unlicensed images from the internet on its website. (4 marks)

Technique: For each problem, describe what might happen (e.g. takedown request, legal claim) and explain the effect on cost, time or reputation.

Q5. A small games studio is creating a new mobile game and wants to use various online assets such as sprites, sound effects and background music. Discuss how the studio should manage Intellectual Property Rights to ensure the game can be released legally and safely. Provide justified recommendations. (9 marks)

Technique: Organise your answer into clear paragraphs (asset sourcing, licences, records/asset logs and protecting your own work). Explain specific actions and justify why they are important for the studio.

  • Paragraph 1: Sourcing assets – using legal sites, checking licence terms.
  • Paragraph 2: Licences – Creative Commons, royalty-free, site licences.
  • Paragraph 3: Asset logs and crediting – keeping records and giving attribution.
  • Paragraph 4: Protecting the studio’s own original assets.
  • Final paragraph: Conclusion – justify which IPR steps are most critical and why.

Can You Now…?