R093 · 35 Hardware & Software

Devices and applications used to plan, create and deliver digital media products in the real world.

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Cameras, computers, microphones and editing software screens arranged as a media production desk

Hardware and software are the tools that make media production possible. In R093 you must link the right kit and applications to different products, roles and stages of production.

What Do We Mean by Hardware & Software?

In creative iMedia, hardware and software are chosen carefully to match the task. You need to know which devices and applications are suitable for pre-production, production and post-production across different media sectors.

Key Things to Link in Answers

Hardware & Software at a Glance

This infographic summarises key hardware and software used in media production and how they work together.

Media Hardware

Physical devices used to capture, create and display media.

  • Input devices: cameras, microphones, graphics tablets, scanners, controllers.
  • Output devices: monitors, speakers, headphones, projectors, VR headsets.
  • Processing: CPUs and GPUs handle editing, rendering and effects.
  • Storage: hard drives, SSDs and memory cards store project files and assets.
  • Networking: routers and switches used to share files and access cloud services.
  • Exam link: choose hardware that matches the resolution, file type and performance needs of the project.
Input · Output · Storage

Media Software

Programs used to plan, create and distribute media products.

  • Operating systems: Windows, macOS, Linux – run hardware and manage files.
  • Editing software: image, audio and video editors used for content creation.
  • Authoring tools: web design, animation, game engines and DTP software.
  • Drivers & utilities: keep devices working correctly and optimise performance.
  • Licensing & updates: ensure software is legal, supported and kept secure.
  • Exam tip: when recommending software, link to file types, platform and team skills.
Edit · Author · Manage

Hardware for Media Production

Different media products rely on different hardware. You should be able to name examples and explain why they are suitable.

General Hardware

Specialist Production Hardware

Choosing Suitable Hardware

Software for Planning and Production

Creative projects use different types of software at each stage of the process.

Planning (Pre-production) Software

Graphics and Layout Software

Audio & Video Software

Web & Interactive Software

Performance, Compatibility and Backups

Choosing hardware and software is not just about features – you must also consider performance, compatibility and keeping work safe.

Performance and Specifications

Compatibility

Backups and Data Security

iMedia Matters Podcast

Flashcards & Mind Maps

Use the NotebookLM for this topic to revise hardware types, software categories and system requirements, then test yourself with scenario-based questions.

📘 Open NotebookLM for Hardware & Software

Games to Practise Hardware & Software

These games help you match hardware and software to briefs, and practise explaining your choices in exam-style questions.

Mega game · Hardware & software

Hardware & Software Gauntlet

Work through scenarios choosing devices and applications for different media projects, from location filming kits to school editing suites.

Mega game Hardware Software
Mega game · File types

File Types Forge

Choose suitable file formats and compression settings for images, audio and video, linking your choices to the hardware and software being used.

Mega game Formats Compression
Exam trainer

Explain It! 2-Mark Engine

Practise writing clear 2-mark answers about hardware and software advantages, disadvantages and differences using PEE structure.

2 markers PEE structure Targeted practice
All topics

iMedia Genius

Take on mixed R093 questions, including hardware and software scenario questions that mirror the real exam.

Exam-style Whole spec Mixed difficulty

Exam Practice – Hardware & Software

Q1. State one advantage of using an SSD instead of a traditional hard drive in a video editing computer. (1 mark)

Technique: Give a simple advantage such as “faster read/write speeds so files load more quickly”.

Q2. Explain one difference between an input device and an output device, using examples from media production. (2 marks)

Technique: Make one clear difference (data going into vs out of the system) and give an example of each linked to media work.

Example structure: “An input device is… For example… An output device is… For example…”

Q3. Describe three factors a college should consider when choosing computers for a new media editing suite. (3 marks)

Technique: Give three distinct factors such as processor speed, RAM capacity and storage (type and size).

Q4. Explain two problems that could occur if a student uses a low-spec laptop to edit a high-definition video project. (4 marks)

Technique: For each problem, describe what happens (e.g. slow performance, crashes) and explain how this affects the project (deadlines, quality, reliability).

Q5. A local community centre wants to set up a small studio to produce video interviews and social media content. Discuss the hardware and software that should be chosen for recording, editing and publishing the content. Provide justified recommendations. (9 marks)

Technique: Organise your answer into paragraphs (recording kit, editing computers/software, storage and backup, publishing). For each, explain what you would choose and why it suits the client, budget and intended platforms. Finish with a justified conclusion.

  • Paragraph 1: Recording – cameras, microphones, lighting, tripods.
  • Paragraph 2: Editing – computers, monitors and editing software.
  • Paragraph 3: Storage & backup – drives, cloud, protecting files.
  • Paragraph 4: Publishing – exporting formats and platforms (web, social media).
  • Final paragraph: Conclusion – justify the overall hardware and software choices.

Can You Now…?